Altamid plasma weapons. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Altamid plasma weapons

 
 It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical StrikeAltamid plasma weapons  The weapon regains one torpedo charge every six seconds

Since science builds use maximum auxiliary power to enhance their most damaging abilities, there is little power left. 5% to grant 10% haste for all all weapons for 10 seconds seems worth it compared to the Kinetic Cutting Beam, and if you can get Reinforced Armaments console on that build, that's a permanent 5% passive haste. Special Equipment Pack - Viridian Plasma Weapons can be obtained from the [Discovery: Emerald Chain Lock Box] & [Infinity Prize Pack: Weapon Pack] by characters of any faction . 2pc: Plasma Saturation Bombardment. Assimilated Plasma 2. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. There are several types of Torpedo Launcher available in the game which are listed below. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Kelvin Divergence Lock Box [Omni-Directional Assimilated Plasma Beam Array] 2. 5% chance to disable a random subsystem; Disruptor: 2. The Altamid Lobi 3-set has an active that gives 100% Firing Cycle Haste, the recently-added Viridian Plasma has a Haste proc on them, the Assimilated Plasma Lockbox weapons have a Hull HoT and Damage buff as their proc, just to name a couple of good Plasma variants. Phaser: 2. Improved Electro-Plasma System Flow. No energy weapons, no experimental weapons and no KCB. Their damage will fall off with distance to the target. Players can also acquire one from the Species 8472 reputation system and from the Altamid plasma weapons pack (a Kelvin-timeline weapons drop box). Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The Infinity Lock Box is gaining the rewards of the Kelvin Divergence Lock Box, and a brand new Tier 6 Ferengi Marauder, the Quark Class!Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. They are also more accurate and deliver more damage than standard weapons. • 26 days ago. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Special Equipment Pack - Corrosive Plasma Weapons can be obtained from the [Delta. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. This way the only weapons that are clearly. The ground version of Altamid Plasma is also a more wrist / on arm weapon instead of a gun / rifle. As with almost everything everything, it kinda depends what you're replacing, but yeah the Altamid Console is borderline always-equip. Anytime your ship scores a Critical Strike or Misses, a homing bolt of plasma energy is fired at the same target. Bound items can be sold to Vendors . Romulan Plasma ground weapons utilize new technology to combine the properties of Plasma and Disruptor weapons. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. 2pc: Plasma Saturation Bombardment. It does standard plasma damage though. Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. The label on this box indicates that it is a variation of Plasma energy weaponry created by a group of Xindi-Arboreal scientists. Herald Antiproton technlogy can be found in both Starship and Personal Weaponry. Their damage will fall off with distance to the target. At the Exchange, this pack can be found. Kelvin Divergence Vanity Shield is a vanity shield available as a rare drop from the [Special Equipment Pack - Altamid Plasma Weapons] obtainable from the [Kelvin Divergence Lock Box]. Assimilated Plasma 5% chance: Restore X Health each sec and improve Damage by 10% for 30 sec. Wide Arc Dual Heavy Cannons are a directed energy starship weapons with [Arc] modifier which gives it a 90° firing arc in addition to being able to utilize the standard functions of Dual Heavy Cannons. Probably a stupid idea as a whole, but I'm going for a Sci melee Gorn, with my whole boff crews being melee Gorns as well. Extractor Borg. Items that Bind on Equip are items that are bound to a player upon equipping it to a ship or character. The only other Blasters that I know of that use trilogy shells are the 2013 ZombieStrike Sledge-Fire, and the Elite Shellstrike. 118k dps, plasma torp (Altamid kelvin, Nanopulse, PEP, with two DBB's as avg torp reload was already at 1) 119k dps, photon torp (EBM. During this time, enemies defeated on both Ground and Space maps will have a small chance. Values do not reflect skills or other modifiers. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. e. Altamid Plasma Array. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Altamid Plasma 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. Dewan Plasma have a chance to apply a plasma DoT directly to the target's Hull. During special promotional events Infinity Lock Boxes become available. Altamid Plasma: 2. Not sure about the mines (probably works) but generally only torps can be used under EBC. 5% chance to apply a plasma fire DoT directly to target's Hull. ) The Infinity Prize Pack: Weapon Pack is a prize pack containing one of several predefined weapon packs listed below. More accurately, Plasma is the only energy type to only have a set omni behind a pay-wall (Lobi) when compared to the others, but it is there. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. This box contains weapons based on recovered Na'kuhl technology. 90' targeting arc ____ Kinetic Damage (___ DPS) 15% chance: For 15 sec, +3% Critical Chance for Plasma Weapons and Abilities (Always on crit) 4 sec recharge. Andorian Tribble. The BFG was just a mirrored image of a toy gun from a dollar store. If you can afford it, you absolutely want the Altamid Adapted Set from the Lobi Store. Specifically this little nugget on the "Romulan Hyper-Plasma Torpedo Launcher": Another Important side effect of the torpedo launcher firing in salvos of three projectiles is that if a rare quality Projectile Weapons Officer is equipped, each of the three torpedoes has a chance to trigger the 20% chance to. I have the choice between Altamid plasma weapons Agony phasers Covert phasers Terran linked phasers Altamid Plasma, give -15 Plasma resist, has Omni. 5% chance: Restore 50 Hull each sec and improve Damage by 2. It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits. It is not bound and so may be traded to other players or bought and sold on the Exchange for energy credits. 84K subscribers Subscribe 4. Ancient Power Cell. Whether the item contained herein is a ship weapon or a. Might also grab a Hull Image Refractors if you need some defense. Long answer: . Digitizer Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. While the chance is minimal, 2. However, it had forests and other plant life. Dewan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Reply. It is a massive damage boost on a single target. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. RRtW means the weapons are cycling at +240% their normal rate,. Their damage will fall off with distance to the target. The Kelvin Divergence Lock Box contains tech from the Kelvin Timeline, often Starfleet field gear and technology from the Altamid aliens encountered by the U. Assimilated Plasma Beam Array is a Plasma -based directed energy damage weapon available for starships. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Or the gamma rep one. These builds generally will use Concentrate Firepower and Torpedo Spread so torps that behave well and gain extra benefits under both modes are desirable. Assimilated Plasma Weapons: Opening this pack presents you with a choice between Assimilated Plasma Beams and Assimilated Plasma Ground Weapons. Values do not reflect skills or other modifiers. This pack can only be claimed once per account and you must have completed the tutorial. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Since there's no Viridian Set Omni, just slap the Altamid 3pc on Viridian plasma ship. Plasma space weapons have a chance to apply a plasma DoT directly to the target's Hull. Space Equipment sets are those combinations of Weapons/Consoles obtainable in-game through various methods. This pack can only be claimed once per account and you must have completed the tutorial. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. These weapons use a variant of their existing Biomatter technology to apply a damage-over-time effect to all enemies in the explosion radius that occurs at the impact point. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Cost way more Dilithium than it would have at Tier 6, but I wasn't about to wait another month for this. Seeing as a critical chances can now be in excess of 40% (for new players) to 80%+ (for rich bois, and possibly even higher given the description of these items) on average across a normal every day TFO, this sets 2 piece could genuinely be interesting (assuming it isn't abysmally small damage;-;). Since science builds use maximum auxiliary power to enhance their most damaging abilities, there is little power left. Armor and Magic Don't Mix : A starship variant of this in space. The zombiestrike sledgefire does not use trilogy shells. I asked myself a similar question for my in-game Metroid Dread virtual cosplay . Trilithium-Enhanced Omni-Directional Beam Array is an energy weapon that offers a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. [Omni-Directional Altamid Modified Plasma Beam. A couple of new ground weapons released with AwakeningPlease like and SUBSCRIBE Please consider sponsoring my channel on Patreon!Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. [Omni-Directional Altamid Modified Plasma Beam Array][Altamid Modified Kelvin Torpedo Launcher][Console - Universal -. Built with the generosity and care a. Does it mean non-stacking in regards to the weapon (i. Their damage will fall off with distance to the target. Science (Human): Science Team 1, Hazard Emitters 2, Photonic Officer 2, Gravity Well 3. Official Description. Altamid Modified Plasma Omni Mk XV [Ac/Dmg] [Acc] [Arc] [Dmg]x2 Used to Proc Mixed Armament Synergy, for its shipwide critical chance, combines nicely with Beam Overload (procs competitive engines) and gives me the right to call myself a true romulan because I run 1 plasma weapon :')Hey guys, I got a question for a plasma DHC build. Altamid Plasma weapons (ground)s can be enhanced by the following Ground Skills: Weapon. It shares the Altamid Plasma chance to reduce enemy Plasma and Kinetic resists on hit, and this effect is guaranteed whenever this weapon scores a Critical Strike. Courier Antiproton • Viridian Plasma • 32c. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Altamid Plasma: 2. Business, Economics, and Finance. Altamid Plasma has a chance of -15 Kinetic and Plasma DRR. StarCitizen2 • 3 yr. Agony Phaser weapons (space) Alliance Hypercannon; Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space) Antiproton weapons (space) Armed Loitering Munition; Assimilated Plasma weapons (space) Aux Disruptor Dual. Romulan Plasma has both the Plasma and Disruptor procs at the cost of losing a weapon modifier. • 3 yr. Similar weapons like Romulan plasma should have the extra mod added to it instead of it being short one mod for the current proc compared to regular plasma weapons. Corrosive Plasma, gradually build up to -20 Plasma resist, no Omni. Beam Arrays fire a series of average damage beams across a 250° arc. The following Universal sets are broken out into 3 categories for ease of organization. Abstract. Isolytic Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Phasers are orange in color. Omni-Directional Altamid Plasma Beam Array [Arc] Very Rare Ship Weapon. Romulan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Shields drastically reduce the effects of kinetic damage. An Omni-Directional Beam Array is a directed energy starship weapon with an [Arc] modifier which gives it a 360° firing arc in addition to being able to utilize the standard functions of Beam Array weapons. I like it, but there are a few clear places to improve. The Lukari Restoration Initiative Armaments space set is a three-piece space equipment set, comprised of a unique Universal Console, one interchangeable Advanced Piezo Beam or Cannon Weapon, and a Torpedo Launcher, released with Season Twelve: Reckoning. Phaser • Zhat Vash Disruptor • Ba'ul Antiproton • Assimilated Plasma • Altamid Plasma • Covert Phaser • Terran Linked. During this time, enemies defeated on both Ground and Space maps will have a small chance. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. None of the above tbh, the old Romulan vendor ground weapons like the wide beam and piercing rifles are still some of the best overall ground weapons in the game. At the exchange, this pack can be found under "Reward Packs" tab,. Character Bind On Pickup. That's using assimilated plasma weapons, which themselves are not the highest damage dealing plasma weapons. The corrosive properties of their high-energy plasma weaponry can leave a lingering energy signature on enemy vessels that gradually corrodes armor plating, reducing their ability to withstand damage. Assimilated Plasma weapons have a chance to repair the user's ship over time, improving all Damage dealt during that period. Option B, turret, Altamid Torp, Altamid Omni. If the weapon you want is out of stock or you're looking for a different combination of mods,. ago. Ensign Engineering (Human): Engineering Team 1. Getting Lukari reputation to T6 will let you get those weapons in plasma as well as their default polaron. #StarTrekOnline #STO #BuildsAll of us have been messing when the more specialized firing modes lately and I decided to try and take the Exceed Rated Limits f. Fill out the rest of my weapons with Altamid plasma from lock box weapons. 5% chance: Restore 50 Hull each sec and improve Damage by 2. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. The damage they deal will be increased for each stack of this effect that is present on the targeted foe. They are not affected by Weapon Power. It desperately needs a mission set to bring it on par with other energy types as even Antiproton has a mission set, and that one gives Bonus AP damage so it's slightly better than other sets. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. The Abronath was capable of producing a black cloud which could consume any form of biological life. You may want to give an update to this post, for plasma weapons, to add the viridian weapons as well, as they might be the best things for plasma. These Herald Antiproton weapons fire streams of Antiproton infused dark matter, and have a chance to enhance the output of energy-based weapons. On the Reroute Reserves to Weapons build I'm running I use the Gorn Quad, the Lukari rep piezo-plasma DC, and two viridian plasma DHCs, and the lobi altamid torp+omni (+ the console), and the Plasma Bombard experimental weapon from the Gorn ship. ago. They’re also a much darker green color than standard Plasma. Cannons fire a series of pulses that cause more damage than a Turret, but are limited to a 180° arc. Epic adds. . Definitely drop. Seconded. Special Equipment Pack - Phaser Weapons (Prodigy) can be obtained from the [Prodigy Lock Box] by characters of any faction . Plasma Repeater Pistol. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 1 sec recharge. Maybe. Polaric modulator, conductive rcs accelerator and one of the reputation consoles that buffs shields hardness when healed preferably with the 15 percent hull restored in combat. Isolytic Plasma weapons are fine. False. Their damage will fall off with distance to the target. Description. This Plasma Omni Beam has sophisticated tracking hardware, improving shipwide Critical Strike chance when equipped. D. The Plasma Quad Cannons [Dmg]x3 is obtained from the Ar'Kala Tactical Warbird (Ship and Shuttle Requisitions, 150,000 , RRF Tier 4). Chronoplasma Cannon is a Plasma-based directed energy damage weapon available for starships. This torpedo is functionally the same as a normal Kelvin Timeline Photon. Bound items cannot be sold on the Exchange or traded to another player. The new Isomagnetic Plasma Distribution Manifolds (aka Isomags or IPDMs) are Advanced Engineering consoles introduced in June 2023. 33 votes, 56 comments. No ranged foe-targeting abilities to force them to melee (except Lunge probably. Assimilated Plasma: 2. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. It would have been ranked lower if not for the Altamid set in the lobi store and the Assimilated Plasma Beam Array. Aux Plasma Dual Heavy Cannons; Auxiliary Battery; Azura Personal Comm Code; B. r/40kLore. The lobi Altamid Omni is arguably the best omni in the game because of its universal 1% CritH buff and set bonus (you'll want the torp and console too for the set bonus). Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Gear Upgrade [| ]Torpedo Launchers are a type of ship weapon. Only one crafted Omni-Directional Beam may be equipped at a time. It would be no issue for me to have beam overload 2 in my mix. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Aside from basic Plasma Infuser tac consoles, I think you’re going to need to get your plasma buffs from reputation (Lukari has one), lobi store, exchange, or fleet. Plasma Torpedo Launcher. 22. The two piece set wouldn't really be very effective as you wouldn't have many if any plasma energy weapon consoles. Using the Romulan Imperial Navy, you get the following benefits: Armor gives 50% damage boost to secondary fire. The second best choice for you is probably a basic Deuterium-Stabilized Core with 15% weapon power cost reduction, the other meta choice would be the Discovery rep core but that's just for the set bonus. Beam Arrays fire a series of average damage beams across a 250° arc. End and the Death Part III Official Description. Kelvin Divergence Vanity Shield is a vanity shield available as a rare drop from the [Special Equipment Pack - Altamid Plasma Weapons] obtainable from the [Kelvin Divergence Lock Box]. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Plasmatic. 1 Cobalt Cadet Pack;. You will not see any appreciable DPS gains from switching to full Altamid, because weapon procs barely matter. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Official Description. 9. I got the altamid set and put it on my T'liss and got a significant boost to my DPS. Not 100% sure if this is correct info. Viridian technology harnesses plasma into larger blasts for a powerful effect and they have the chance to accelerate their weapon cycle speed, improving damage output. Not sure). The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. and cramming a bunch of different damage boosting consoles onto your ship. This pack includes the following items for your captain:The altamid (ground) plasma weapons are gauntlets that shoot plasma, but none are rapid firing afaik. Seconded. Corrosive Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Description. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Contents. However my ship has more tactical boff slots than most. The three piece set unless it modifies torps as well would be virtually useless to a torp. Weapons used: Quad Phaser Cannons, Prolonged Dual Cannons, Terran Task Force Dual Heavy Cannon, Targeting or Sensor-Linked Phaser Heavy Cannons, Trilithium Turret, Gamma Rep Turret, Targeting or Sensor-Linked Turret. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Tachyo and Altamid Swarm are probably going to do more for you than a bit more CatA. Corrosive Plasma, gradually build up to -20 Plasma resist, no Omni. Rear: Trilithium Phaser Turret (Mission – Beyond the Nexus), Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store). S. Each type of torpedo holds a different bonus (often referred. Plasma might just be the best single-target (BO/CRF) energy type in the game right now because it combines the excellent Lukari 2-piece (technical overload is soooo good), the DPRM 2-piece, and the Altamid 3-piece. Game Description Omni-Directional Beam Array has a 360-degree firing arc, in addition to being able to utilize the standard functions of Beam Array weapons. The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. Compression Pistol. Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC, Altamid 3 piece Altamid Turret and Biomatter Turret (Lobi). Omega Plasma Torpedo Launcher is a unique weapon that has five torpedo charges. Like sticking with only plasma based weapons and only using plasma boosting tactical consoles gives you a higher damage output per weapon than mixing phaser plasma, polaron, etc. Plasma is cyan in color. Ferenginar Plasma is highly corrosive, in addition to sustained plasma damage, the plasma build up can become so intense that it renders the target incapable of performing complex functions. Altamid Modified Plasma Omni (Lobi Store), Altamid Modified Kelvin Torpedo (Lobi Store) DECS – Fleet Colony Deflector. Its going to give you more CritH than just about anything in the game other than Weapon Emitter Overdrive and CritH is a big deal. This is a PvP set, specifically the console and the DBB. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. Last modified: 26 January 2022 at 14:11. Altamid Plasma weaponry replaces the standard Plasma proc with a reduction to enemy Plasma and Kinetic Damage Resistance. Epic adds a fifth unique modifier. 5% for 30 sec (stacks up to 4 times). 225. 5% chance to apply X Plasma Damage per sec for 10 sec (Ignores Shields) and -50% Flight Speed for 10 sec. Assimilated Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating. Altamid Plasma Dual Cannons (Lockbox / Exchange) OR; Altamid Plasma Dual Heavy. Special Equipment Pack (Lock Box and Mission Reward weapons) Digitizer Plasma (Mission Reward) • Obliviating/A Safe Galaxy Phaser. You'll be. Ferenginar Plasma is highly corrosive, in. They fire a powerful energy damage bolt at a single target. Altamid Modified Swarm Processor C A crit console, quite good but it's easy to. View source. Fleet starbase and fleet holding K-13 both offer plasmas weapons in modern and tos versions, respectively. Secondary effects: Plasma DoT (292 base damage + 300% Cat1). Length – 27 inches (70 cm) Weight – 1. I'm not sure if it's because of the haste boost, or the other bonuses. Plasma is one of the preferred types of energy for B:O / C:RF builds due to the Advanced Piezo weapons' Technical Overload which deals large amounts of electric damage in. I observed at that point that Complex Plasma Fires stopped stacking. They fire multiple energy damage bolts at a single target. S. Altamid Plasma Excisors are ranged ground weapons available for characters and bridge officers. 5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields)Dewan Plasma Beam Array is a Plasma-based directed energy damage weapon available for starships. [Altamid Modified Plasma Omni] 2. The beam has 2. Corrosive weaponry has a chance to apply a low-damage plasma burn while gradually eating through the target's damage. Shields drastically reduce the effects of kinetic damage. I'm going to describe to best of my…#StarTrekOnline #STO #StarTrekThe primary weapon type of the Borg and the Romulan Republic, plasma weapons cause super heated damage to starship hulls, even. Improved by the Weapon Specialization space skill, and the modifiers [CritH] or [CrtH] on weapons. Isolytic Plasma weaponry have a chance to create a localized subspace tear at the target, dealing plasma damage to them and. Bored_lurker87 • 2 yr. This replaces the standard Plasma burn. Assimilated Plasma 2. (Locators, tac colony). T. This replaces the standard Plasma burn. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Chronoplasma weaponry inflicts lingering high-temperature effect similar to plasma fires, while also causing a temporal "friction" that. This pack can only be claimed once per account and you must have completed the tutorial. . 2pc: Plasma Saturation Bombardment. Plasmatic Biomatter weaponry has a 2. Beam Arrays fire a series of average damage beams across a 250° arc. All Terran Discovery weapons have 3 varieties: Focusing-Linked, which give you +5 Shield Hardness and +5 Scientific Readiness. 15 votes, 34 comments. During this time, enemies defeated on both Ground and Space maps will have a small chance. 5% for 30 sec (stacks up to 4 times). I decided a while back to run the Borg plasma weapons on mine. Assimilated Plasma: 2. Very Rare Ship Weapon. It really limits their usage. Read. StarCitizen2 • 3 yr. Chronoplasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Phaser • Zhat Vash Disruptor • Ba'ul Antiproton • Assimilated Plasma • Altamid Plasma • Covert Phaser • Terran Linked. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. (previous page) * Beam Array; Cannon; Damage type (space). Altamid Adaptation; Altamid Plasma weapons (space) Ancient Obelisk Technology Set; Andorian Phaser weapons (space) Antiproton Matter Conversion weapons (space)Altamid Plasma: 2. Do the disco plasma weapons that randomly drop from missions & TFOs not have that look? Look into that--I would assume so, but I've never used them. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. This leads me to thinking it being Moroha's new bow. [deleted] • 2 yr. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Plasma weapons (ground) Plasma weapons (space) Plasma Wide Beam Rifle. Plasma Damage __ Plasma Damage x3 (__ DPS) 5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating 0. 5% chance to apply a plasma fire DoT directly to target's Hull. ReplyAltamid Plasma, give -15 Plasma resist, has Omni. Chronoplasma Beam Array is a Plasma-based directed energy damage weapon available for starships. Only one crafted Omni-Directional Beam may be equipped at a time. Plasma Split Beam Pistol. so if you were using DPS-focused weapons, it'd likely be dropped even lower. This is a vanity shield replicating the visual themes of the. Assimilated Plasma weapons have a chance to repair or heal the user over time, improving all Damage dealt during that period. It can tank, it can throw torpedoes, and now I am showing it off using. The Altamid Processor can give a decent crit boost if you need it, but adding the omni to a non-plasma build is very unlikely to improve damage over using an energy-appropriate omni, especially if you make it a set bonus boosting omni of the correct energy type. 5% chance: Restore 50 Hull each sec and improve Damage by 2. Dual Heavy Cannons fire in a 45° arc - 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. You will not see any appreciable DPS gains from switching to full Altamid, because weapon procs barely matter. This pack includes the following items for your captain: 1 Verdant Altamid. Given how low the proc chance is for weapons though, the choice between them largely boils down to aesthetics. Another addition would be repping up tier 6 Counter Command (Undine/8472) reputation and getting the Heavy Plasma Turret. This set is obtained from the Lukari Restoration Initiative branch of the Reputation System. Rep - lukari restoration 2 piece. This pack includes the following items for your captain: 1 Verdant Altamid Plasma Myrmidon. It is only available by opening an Infinity Lock Box. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. U. The weapons do not seem to be reclaimable if discarded; consider putting Protection status On. CryptoThis guide could be used for any ship, for cannons ships with more front weapons are usualy better, like 5 front / 3 aft weapons or 5 front /2 aft /1 experimental weapon layouts, but it will work with 5/1/1, 4/3/1, 4/3, 4/2/1, 4/2 and even 4/4 layouts too. Only one Wide Arc Heavy Cannon can be equipped at a time. Bolt Burst. 5% for 30 sec (stacks up to 4 times). STO Trek | Altamid Plasma Weapons (Beams & Cannons) Irate Mike 2. During this time, enemies defeated on both Ground and Space maps will have a small chance. Assimilated Plasma: 2. Their secondary fire mode launches a concentrated ball of energy that is guaranteed to burst outward upon impact with the enemy, dealing instant plasma damage in a radius to all nearby foes and. This would be a more budget-friendly way to mimic this build with Plasma weapons. These weapons have a 2. Beam Arrays fire a series of. This is starting to get close to a PvP build. Beam Arrays fire a series of average damage beams across a 250° arc. Candidates for arm-mounted weapons: Altamid weapons (as you mentioned, and yes. I use the Lobi Plasma on both and the color/visuals seems to mesh more or less ok. Abilities: Bio-Molecular Conduits; Unstable Bio-Molecular Personal Shield; Toxin Innoculant [Counter-Command Bio-Molecular Phaser Rifle] [Counter-Command Bio-Molecular Disruptor Rifle] [Counter-Command Bio-Molecular Plasma Rifle]Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Pages in category "Ship Weapons" The following 200 pages are in this category, out of 289 total. After a Phaser's proc duration has ended,. This is an exclusive Cobalt colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. Hello, all! With the release of the Viridian Plasma weapons, I really wanted to make a competitive plasma cannon build that takes advantage of the weapon procs from both the Altamid torp, and the firing cycle haste proc of the viridian weapons. This is an exclusive Verdant colored version of the Altamid Plasma Myrmidon Wrist Ground Weapon along with some items that will help in the fight against the Elachi. ago. Franklin, but also more singular objects, slices of lives that might have been. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. The device could affect a wide area - Krall expected to be able to use it to exterminate all life on the enormous Starbase Yorktown, millions of people in all. Uncommon Plasma weapons will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Even having dual beams and maybe an Omni too would go a long way to change things up nicely. Until you get a 2nd. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. while most other reps have multiple weapon types, and there isn't a normal plasma energy torp (there is the plasmatic biomatter torp, but its destructible and bad). Weapons used are Terran Task Force DHC, Spiral Wave. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Advanced Piezo-Electric Plasma Energy Weapon; Duelist Antiproton Decompression Pistol; Omni-Directional Antiproton Support Beam Array; Antiproton Heavy Support Turret;. Ferenginar Plasma Compression Pistols are ranged ground weapons available for characters and bridge officers. 5% chance to lower the targets hull damage resistance by 10% for 15 sec; Plasma: 2. Note: both plasma weapon damage. Don’t get me wrong, I love the Altamid beams/cannons, they’re my favourite plasma weapons, but I just think it’s weird the phasers only came as standard beams. Fleet starbase and fleet holding K-13 both offer plasmas weapons in modern and tos versions, respectively. Assimilated Plasma: 2. False. Altamid Plasma 2. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits. Phasic Harmonic • Ferenginar. This particular weapon has been stripped down and rebuilt a large number of times, and many of its parts have been replaced by older-model Starfleet phaser technology. garaffe Member Posts: 1,353 Arc User. As such, I am differing from the normal energy weapons on supports (Disruptors). Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. gagarin/shepard, sheshar and tzen-tar traits are great. Generally the argument against mixing cannons and beams is that cannon abilities don’t boost beams and vice versa. Altamid Plasma Myrmidon; Altamid Plasma Sentinel; Console - Universal - Cascading Gravimetric Disruptions; Subatomic Field Disruptor; Point Defense Matrix; Traits.